![]() ![]() Indians who have stolen or purchased horses may provide some as gifts, and the advanced tribes may provide a small number of tools. They typically provide small gifts that match the terrain around the unit's base settlement, such as cotton from a settlement near prairieland. Similarly, Indian units will occasionally visit your colonies. SID MEIERS CIVILIZATION IV COLONIZATION PROFESSIONALNative leaders may instead provide guides (immediately changing the unit to a seasoned scout even if was a criminal or other professional before) or discuss nearby lands (revealing terrain and units in the area). These range from a few gold in the case of the semi-nomadic camps to over 1000 from some Incan and Aztec cities. When at peace, Indian settlements will greet visiting scouts with various gifts. This can only be done once, as no new capital can be established by the tribe. Gifts and haggle-free trade, losing battles, and withdrawing armed units into colonies or out of the area will also reduce a native settlement's hostility.ĭestroying the capital of a hostile tribe causes it to immediately surrender and resets its settlements' hostility to zero. Recruiting Pocahontas to your Continental Congress eliminates all current hostility and reduces the rate of its future growth. The presence of skillful missionaries will also slow the growth of hostility in a native settlement. ![]() The French enjoy a national bonus reducing (but not eliminating) the growth of such hostility. The warlike Arawak tribe may do all of these things even when nominally friendly. Alarmed and hostile Indian units may refuse trade, attack your colonies and units, and kill visiting scouts. This is marked by exclamation points ( !) on the settlements, first green (alarm) and then red (hostility). The development of your colonies―especially the addition of soldiers, dragoons, and artillery and the seizure of Indian land―gradually antagonizes nearby Indian settlements. Acceptance allows you to visit the tribe's settlements, trade with them by sea or land, learn skills from their elders, and receive periodic gifts from their units when they visit your colonies. Rejection leads to an immediate declaration of war. You can choose to accept or reject this offer. The Incas are considered civilized, live in cities marked with gray stone pyramids, and are more peaceful.Īn Arawak village that has become actively hostile towards a nearby French settlement.Įach tribe has its own relationship status with your nation.Īt first contact, each tribe's leader will offer you peace and a small grant of land. The Aztecs are considered advanced, live in cities marked with tan stone pyramids, and are more warlike. Semi-nomadic tribes live in camps marked with teepees.Īgrarian tribes live in villages marked with longhouses. The Indian Adviser Report (F9), showing the tribes known to your nation, their technological level, and their number of missions, muskets, and horse herds. ![]() The most important settlement is marked with a gold starburst and is considered the tribe's capital. The more civilized the tribe, the further these claims extend. At the beginning of the game, Indian units begin to walk around the map and claim land around their settlements. There are 8 separate tribes (nations) of Indians. ![]()
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